Vectors PM2

📐 VECTORS: Complete Study Guide

Cambridge AS & A Level Mathematics - Pure Mathematics 3

1. INTRODUCTION TO VECTORS

What is a Vector?

A vector is a quantity that has two essential properties:

  • 📏 Magnitude (Size/Length)
  • 🧭 Direction

Scalars vs Vectors

Scalars (Number only) Vectors (Number + Direction)
Temperature (25°C) Velocity (60 km/h North)
Mass (5 kg) Force (10 N Downward)
Distance (10m) Displacement (10m East)

2. DISPLACEMENT VECTORS (Section 9.1)

2.1 Writing Vectors

Method 1: Column Vector

⎛ x ⎞ v = ⎜ y ⎟ ⎝ z ⎠

Where x is movement along the x-axis, y along the y-axis, and z along the z-axis.

Visualizing a 2D Vector

x y A B x change y change

2.2 Vector Arithmetic

Addition & Subtraction

Simply add or subtract the corresponding top, middle, and bottom numbers.

⎛ 2 ⎞ ⎛ 5 ⎞ ⎛ 7 ⎞ ⎜ 3 ⎟ + ⎜ 1 ⎟ = ⎜ 4 ⎟ ⎝ 4 ⎠ ⎝ 2 ⎠ ⎝ 6 ⎠

Geometry: AB + BC = AC (Triangle Law)

2.3 Magnitude (Length)

Use Pythagoras theorem in 3D:

|v| = √(x² + y² + z²)

2.4 Unit Vectors

A unit vector (â) has a length of 1.

vec(a) â = -------- |vec(a)|

3. POSITION VECTORS (Section 9.2)

A Position Vector starts from the Origin (O).

If Point A is (2, 3, 5), then position vector OA = 2i + 3j + 5k.

Finding Vector between 2 Points

To go from A to B:

AB = OB - OA

"Destination minus Start"

4. THE SCALAR PRODUCT (Section 9.3)

Also called the Dot Product. The result is a number, not a vector.

Formula 1 (Components)

a · b = (x₁x₂) + (y₁y₂) + (z₁z₂)

Formula 2 (Geometric)

a · b = |a| × |b| × cos(θ)

⚡ Special Cases:

  • Perpendicular: Dot Product = 0 (cos 90° = 0)
  • Parallel: Dot Product = |a||b|

4.4 Finding Angles Between Vectors

Rearrange the formulas to find θ:

a · b cos θ = ----------- |a| × |b|
Example: Find angle between a = (1, 2, 2) and b = (2, 0, -1).

1. Dot Product: (1)(2) + (2)(0) + (2)(-1) = 2 + 0 - 2 = 0
2. Conclusion: Since dot product is 0, cos θ = 0.
3. Angle: θ = 90° (Perpendicular).

5. VECTOR EQUATIONS OF LINES (Section 9.4)

The Formula

A line is defined by a fixed point (a) and a direction (b).

r = a + tb
  • r: General point on the line (x, y, z)
  • a: Position vector of a known point
  • b: Direction vector
  • t: Scalar parameter
O (Origin) The Line a (point) b (direction) r

Parametric Form

Splitting the vector equation into coordinates:

x = a₁ + t(b₁) y = a₂ + t(b₂) z = a₃ + t(b₃)

6. INTERSECTION OF LINES (Section 9.5)

Three Possibilities in 3D

PARALLEL INTERSECTING SKEW // X / // / \ ----- // / \ / (Never meet) (One point) (Miss each other)

Step-by-Step Solving

  1. Check Directions: Are direction vectors multiples? If yes -> Parallel.
  2. Equate Coordinates: Set x = x, y = y to form simultaneous equations.
  3. Solve: Find the parameters (e.g., s and t).
  4. Verify: Plug s and t into the z-equation.
The "Skew" Test:
If the values of s and t work for x and y, but FAIL the z-equation (e.g., 5 = 9), the lines are SKEW. They do not intersect.

7. SUMMARY & CHEAT SHEET

Concept Formula
Magnitude √(x² + y² + z²)
Unit Vector vec(v) ÷ |v|
Scalar Product x₁x₂ + y₁y₂ + z₁z₂
Angle cos⁻¹( (a·b) / (|a||b|) )
Line Eq r = a + tb
Perpendicular a · b = 0
🎓 Exam Tip: When finding the angle between two lines, always use their direction vectors, not their position vectors!

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